Udim2 roblox. Smoothly moves a gui to a new datatypeudim2 position in the specified time using the specified enumeasingdirectioneasingdirection and enumeasingstyleeasingstyle. Datatype index udim2 a udim2 is a type of coordinate used in building user interfaces. Scale is a number between 00 and 10 that is a percentage of the parent objects size. The out direction simply produces a reflection over the line xy.
A udim consists of a scale and an offset. The value this represents is scaled relative to the axis that this udim is representing in a udim2. 05 makes the size cover 50 of its. The easingstyle enum determines the way in which tweenservice tweening will act.
The scale component of the udim. For example if the parent object is 50 pixels wide a udim scale of 05 would be 25 pixels wide. For use it you need to said wich frame youll move or sizeudim2new use fourth value one for the position of x for the scale the second is for the x too but for the offset the third is for the y scale and finally the fourth is for the y but for the offset xscale xoffset yscale yoffset. This function will return whether the tween will play.
It is a combination of two datatypeudim representing the x and y dimensions. It will not play if another tween is acting on the guiobject and the override parameter is false. A udim2 which is basically two udims universal dimensions being represented within the same object is a lua object which stores information about the size and position of gui elements. Each easing style is described in a graph below.
These are used to figure out where exactly the udims position is. The x axis is a value passed to tweenservicegetvalue and the y axis is the value returned. These graphs use the in easingdirection. The difference between a udim and udim2 is that a udim2 represents a two dimensional plane with x and y coordinates while a udim only accounts for one coordinate.